The game may not be perfect, like Limbo, but it still looks and plays great, has a message that resonates, and is a genuine surprise in its own right. Typoman: Revised creates a unique and clever experience that ends just in time to salvage a positive experience. It was also disappointing to come up with a logical solution to a puzzle, but it not be one that the developers had taken into account. The final boss, also, was a low point of the game for me, which is unfortunate. Towards the end, the puzzles slowed down on adding new flavors and thus felt more and more routine. The game is short, but ends just in time to not overstay its welcome. There were just so many times that I thought to myself, “ha, that’s clever”. It really helps to make you feel entrenched into the game. The game’s audio is fantastic from a great soundtrack to the ambient background sounds that come from the game, Typoman: Revised does a great job in the sound department. It was a continuous joy to see how the developers not only incorporated letters and words into the environment, but how they also managed to create a lot of puzzles that incorporated its ‘good vs evil’ theme. The game consist of three large levels, with clues that go into a journal that tells the story of the game. This theme is nothing unique, especially is the world of video games, but Typoman’s scattered use of its theme makes it feel like a fundamental part of the game. Much of the story is revealed through action, rather than dialogue, but the game clearly is going for a good vs. All other movement based controls feel great as well, and when you do mess up, you return almost right back to where it is you failed. Letters can be physically pushed, dragged and thrown, but a group of letters can also be quickly rearranged in a well-designed pop-up box. Organizing words would be frustrating if the interface wasn’t as good as it is. If a platform needs to move up – form the word ‘raise’.
If a turret is shooting at you, not letting you progress, form the word Shield out of the available letters. In addition to letters cleverly being a part of the environment, every puzzle involves letter/word management. The coolest and most unique thing about the game is its use of letters. The biggest and ‘baddest’ of these monsters is also in possession of Typoman’s final missing piece, his second arm. When you first look at Typoman, its visuals, will most likely remind you of Limbo, which suits the game very well, since they help to create the idea of a world in need of a hero to fight the darkness. Typoman, who is made of letters – the letters that form the word hero, to be exact – is a solitary character who must traverse a bleak and desolate setting, filled with environmental hazards and ravenous monsters. Finally, thanks to Wales Interactive’s help, this new version finally makes its way to a Nintendo platform on the 22 nd of February. Typoman: Revised is one such game that really appears to take inspiration from Limbo, a game that couldn’t be harder to follow up. The re-realization of its impact and greatness floods back to me every time a similar feeling game comes out. It was so different compared to not only Triple-A games of the time, but even other indie games. They can either be a blessing.When Limbo came out in 2010, it was a defining moment in the generation for me. Despite your small stature you have a powerful gift: You can craft words to alter your environment.Ĭhoose your words wisely. You slip into the role of a character made of letters, struggling to make your way through a dark and hostile world.